

There's a ton of environmental storytelling in the architecture and enemy design of both games. There's just a lot of stuff that isn't explicitly laid out to the player.

The plot isn't quite as convoluted as it appears, although it's still some wild shit. I love the story in these games and think the concepts are fascinating, and while this one's main plot wasn't as tense or immediately gripping as AV1, there's a lot of interesting lore pieces hidden away in the notes that provide a bunch of context. I love the soundtrack to bits and this is one area where I really don't agree with any of the criticisms. Music is mostly great as in the first game - the main menu theme has serious earworm potential and Uhrum Valley's music is a straight up JAM. That was my main damage dealer for almost the entire game. You can throw it and hit it on the way back with your axe to pinball it back and forth at enemies - it basically shreds everything. The boomerang is not useless, like at all. I do miss the huge variety of weird guns but I suspect they were ditched because everyone just used Kilver (and also narrative reasons). And there are maybe one too many traversal items and not enough weapons. It's a little unfocused, just like AV1 tbh. I always knew there was something I'd missed - the game is a labyrinth and there were a lot of things I blew past on my initial run through each area, but once you get the hang of traversal with the drone combined with fast travel (a godsend) it's easy enough to get where you want to go fairly quickly. I didn't get softlocked once, or even suspect it was possible. Maybe a bit less than the first one, but it's still really good.
